Meluso, A., Zheng, M., Spires, H., & Lester, J. (2012). Enhancing 5th graders’ science content knowledge and self-efficacy through game-based learning. Computers and Education, 59(2),497-504. In this article, the authors discuss their research study that investigated the effects of collaborative and single player game conditions on science learning content as well as science self-efficacy for a groupContinue reading “Annotated Bibliography Week 14”
Tag Archives: gamingresearch
Annotated Bibliography Week 14
Dede, C. (2011). Developing a research agenda for educational games and simulations. Computer games and instruction, pp. 233-250. Charlotte, NC: Information Age Publishing. In this blog article, the author describes and her five personal assumptions relating to research agendas for educational gaming and simulations (usable knowledge, collective research, what works, treatment effects, and scalability). She notes theContinue reading “Annotated Bibliography Week 14”